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1.22版本獸人增強(qiáng) 塔削

時(shí)間:2011/02/24 10:21:26 編輯:Ocean

  Hi,大家好,最近對(duì)新的補(bǔ)丁有很多的謠言。每個(gè)人都在問,什么時(shí)候也1.22呀,種族平衡問題被拿了出來,塔的平衡問題也被拿了出來,orc們?cè)趫?bào)怨,當(dāng)有相關(guān)的一些改變還不能被確認(rèn),因?yàn)楝F(xiàn)在還為時(shí)過早,但暴雪同樣承認(rèn)了一些改動(dòng),讓我們來看一下。

  Human
  -Tank will use 4 food instead of 3 and will give +25xp
  -flying machine flac cannon will cost 200g/175w instead of 100g/150w
  -masonry resarch wont increase human tower Hp, but towers will have 600 basic HP
  -Orb of fire splash damage changed: from +5 to 45% of hero's damage.

  人類:
  -坦克將會(huì)戰(zhàn)4個(gè)人口,而不是三個(gè),經(jīng)驗(yàn)也將上漲25
  -直升機(jī)的群傷研究花費(fèi)從不是100g/150w提高到200g/175w
  -石工技能不能增加人族塔的血,但是塔初始值變?yōu)?00HP
  -火焰球?yàn)R射傷害改變:從增加5點(diǎn)傷害改成英雄攻擊力的45%

  Night Elf
  -Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec
  -chimaera will use 7 food instead of 5
  -dryad will give +20% xp
  -effect of orb of venom and dryads poison decreased to 50%

  -保存的價(jià)格提高到200,cooldown也增加為45秒
  -QML變?yōu)?個(gè)人口
  -小鹿加20%的經(jīng)驗(yàn)
  -毒液之球和小鹿的效果減少50%

  Orc
  -spirit wolf HP will be 300/450/600 instead of 200/300/500
  -speed scroll cannot be dispelled
  -raider armor+1
  -healing salves healing time decreased from 45sec to 25sec

  -狼的生命從200/300/500提高到300/450/600
  -加速不能被驅(qū)散
  -狼騎護(hù)甲+1
  -治療藥膏的治療時(shí)間從45秒改為25秒

  Undead
  -dk +3 agility
  -all spell of casters will have reduced mana costs

  -DK+3敏捷
  -所有魔法使用會(huì)減少M(fèi)P的消耗

  以上是號(hào)稱暴雪已經(jīng)基本確定的部分改動(dòng),結(jié)合全部看才平衡,光上面肯定不平衡 -_-!下面是還沒確定的改動(dòng)。

  一些沒有被確定的補(bǔ)丁內(nèi)容:

  Human:
  -Archmage; Blizzard Mana cost increased to 85
  -Bloodmage; Starting Agility Increased by 1
  -Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively
  -Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)
  -Rifleman Hp Changed back to 525 Hp from 505
  -Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally 'creeping' off of a Night Elf base. Air units will still give EXP.
  -Orb of Fire now also increases attack speed by 10%

  -大法暴風(fēng)雪魔法消耗增加至85MP
  -血法的初始敏捷增加1
  -帕拉丁無敵時(shí)間從15/30/45減少到12/24/36,冷卻時(shí)間同樣減少
  -帕拉丁的光環(huán)有2/4/6%的幾率無視攻擊
  -火槍的血變回525
  -攻城單位將不再給予拆建筑的經(jīng)驗(yàn),這阻止了人族玩家通過打NE基地來練級(jí)(獲取經(jīng)驗(yàn)),直升機(jī)還是會(huì)給予經(jīng)驗(yàn)。
  -火焰球給予額外的攻擊速度增加,10%。

  Orc:
  -Blademaster; Agility lowered by 1 at starting level
  -Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)
  -Tauren Chieftain; Starting Strength and Intelligence increased by 1
  -Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90
  -Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.
  -Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently
  -Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units

  -劍圣初始敏捷減少1。
  -牛頭人酋長(zhǎng)震蕩波全額傷害單位數(shù)量從12減少到8。
  -牛頭人酋長(zhǎng)初始力量和智力增加1。
  -先知,狼增加15%的初始生命,魔法增加至90
  -Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.(這個(gè)不懂)
  -靈魂行者完全魔免,僅僅在肉體形態(tài)。
  -獸族商店增加新道具,Wand of Desperation,對(duì)召喚單位造成400點(diǎn)傷害。

  Undead:
  -Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.
  -Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on a melee attack
  -Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.
  -Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)
  -Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.
  -Ziggurats (Non-upgraded) now have 2 armor up from 1.
  -Necropolis Build time reduced to 105 from 120.

  -恐懼魔王,腐蝕蜂群的魔法消耗從110減少到100。
  -恐懼魔王,吸血光環(huán)有2%/4%/6%幾率造成生命依附,后面沒看懂!
  -寺僧增加被動(dòng)技能“Citadel Ritual”,當(dāng)寺僧修理的時(shí)候獲得臨時(shí)護(hù)甲增加1,后面沒看懂!大概是疊加3次,寺僧最多能在修理時(shí)候增加3點(diǎn)護(hù)甲?
  -食尸鬼生命增加5,并且擁有5%幾率生命依附,和吸血光環(huán)的生命依附可以疊加。
  -十勝雕像建造時(shí)間從45增加到60秒,毀滅升級(jí)時(shí)間回到45秒。
  -通靈塔護(hù)甲增加到2。
  -大墓地建造時(shí)間從120減少到105。

  Night Elf:
  -Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level
  -Demon Hunter; Base Agility lowered by 1.
  -Archers can now mount Hippogryphs without the upgrade, its a base ability.
  -Glaive Thrower build time reduced to 45 seconds from 48.
  -Chimaera build time reduced to 60 seconds from 65.
  -Dryad Cost changed to 165/65 Gold/wood from 145/60.
  -Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.
  -Faerie Dragon Cost Reduced to 145 Gold from 155.
  -Orb of Venom Lowered to 80 damage over 10 seconds.

  -KOG 荊棘光環(huán)有2/4%/6%的幾率讓對(duì)手暈1秒。
  -DH,初始敏捷下降1。
  -AC現(xiàn)在騎角鷹不需要訓(xùn)練,變成初始技能。
  -投刃車生產(chǎn)時(shí)間從48秒減少到45秒
  -奇美拉的建造時(shí)間從65減到60。
  -小鹿建造從145/60增加到165/65
  -利爪德魯衣的建造時(shí)間從35增加到45,專家級(jí)和大師級(jí)的訓(xùn)練時(shí)間減少5秒。
  -精靈龍建造時(shí)間從155到145。
  -毒液球改成10秒80點(diǎn)傷害。

  Neutral:
  -Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level
  -Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%
  -Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if theyare all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.
  -Firelord; Incinerate Mana cost reduced to 4 from 6.
  -Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level
  -Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)
  -Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.
  -Pitlord; Cleave now also increases Strength by 2/5/8 per Level
  -Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.
  -Tinker; Cluster Rocket Damage increased to 40/80/120 by level.

  -煉金術(shù)士:化學(xué)炸彈減速度改成5%/10%/15%。
  -煉金術(shù)士:治療噴霧改為敵方治療效果為本方的50%,原來為敵我一樣。
  -黑暗游俠:說了一堆,就是終極魔法被削弱,大致是最多召喚對(duì)方4個(gè)單位。
  -火焰領(lǐng)主:燃灰耗魔從6改成4。
  -火焰領(lǐng)主:燃灰有10/15/20%的幾率不耗魔。
  -Naga:魔法盾開啟之后Naga改為魔法免疫,單位魔法攻擊依然有效。
  -熊貓:火焰呼吸造成6個(gè)單位傷害。
  -深淵魔王:分裂技能同樣增加力量,2/5/8。
  -修補(bǔ)匠的火箭彈判定為攻城攻擊,不再是魔法攻擊,魔免無效。
  -修補(bǔ)匠的火箭彈傷害增加為40/80/120。

  Creeps:
  -If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.
  -Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.

  野怪

  -如果野怪追一個(gè)目標(biāo)超過5秒,并且沒有把目標(biāo)打倒,則他會(huì)自動(dòng)攻擊另外一個(gè)目標(biāo)。同樣,如果他們?cè)?秒內(nèi)沒有攻擊到一個(gè)目標(biāo),他們會(huì)獲得臨時(shí)的視野。
  -如果周圍沒有其他可攻擊的單位的話,野怪會(huì)攻擊附近的攻擊他的單位。他們將會(huì)全力的攻擊他。

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