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NBA 2K16 中文版

《NBA 2K16》5號(hào)升級(jí)檔+游俠原創(chuàng)免DVD補(bǔ)丁

補(bǔ)丁信息

小編給各位帶來(lái)了《NBA 2K16》5號(hào)升級(jí)檔+游俠原創(chuàng)免DVD補(bǔ)丁,歡迎各位過來(lái)下載。

使用說明

1、解壓縮;

2、復(fù)制文件到游戲目錄覆蓋;

3、開始游戲。

已包含之前所有升級(jí)檔

更新內(nèi)容(機(jī)翻):

一般

- (PC)修正了一個(gè)評(píng)論就削減了一些用戶。

- (PC)增加了“合議庭”選項(xiàng)“廣播通用”攝像頭;旨在與使用21:9或更寬的屏幕。

- (PC)更正的情況下即時(shí)回放,其中過短,運(yùn)行速度比60 FPS的用戶。

- (PC)修正了一個(gè)情況下,本場(chǎng)比賽是無(wú)法啟動(dòng)的一些用戶。

- (PC)解決了一個(gè)硬件特定的音頻驅(qū)動(dòng)程序掛了一些用戶遇到。

新增支持查看前開始玩現(xiàn)在網(wǎng)絡(luò)游戲你的對(duì)手選擇的統(tǒng)一。

桑德斯補(bǔ)丁加入到明尼蘇達(dá)森林狼隊(duì)的制服。

許多精度為基礎(chǔ)方面做了改進(jìn),以經(jīng)典的隊(duì)服(07-08凱爾特人99-00猛龍,熱火05-06等)

許多方面做了改進(jìn)與2KTV的視覺體驗(yàn)。確保和觀看最新一集的您將有機(jī)會(huì)獲得一些簡(jiǎn)單的VC!

改進(jìn)的臉部掃描的結(jié)果。

主要澤西島及小短褲的顏色現(xiàn)在用于使用定制的制服時(shí),用來(lái)確定附件和襪子的顏色。

某些材料不正確出現(xiàn)在用戶編輯的鞋;這應(yīng)該被解決。

修正了一個(gè)問題,即在接受而在MYCAREER玩游戲邀請(qǐng)用戶不入更衣室。

修正斷開的問題暫停,并在在線游戲取消暫停游戲的時(shí)候可能發(fā)生。

修正了MyTEAM一個(gè)問題,即玩家/從99-00開拓者項(xiàng)目是在拍賣行搜索森林狼時(shí)返回。

GAMEPLAY

解決了一個(gè)問題,太多的體力將在超時(shí)恢復(fù)(給人的效果,玩家樂此不疲)。

終于解決了一個(gè)問題,球員會(huì)不會(huì)更長(zhǎng)季度的長(zhǎng)度適當(dāng)?shù)爻龊埂?

修正了一個(gè)罕見的情況下,你會(huì)在那里無(wú)法嘗試進(jìn)行替換時(shí)駁回快捷子菜單。

發(fā)現(xiàn)那里的攝像機(jī)將指向人群在尖斷的一個(gè)加時(shí)的比賽情況。

更正罰球難度滑塊,這是翻轉(zhuǎn)。請(qǐng)務(wù)必更新您的自定義滑塊,如果你已經(jīng)占了這個(gè)在您的結(jié)束。

室外的聲音效果應(yīng)該在室內(nèi)環(huán)境中有以前玩過一個(gè)MyTEAM笞刑比賽結(jié)束后不再播放。

尚未有他們?cè)谟螒蛑惺軅辉\斷誰(shuí)的玩家都會(huì)有自己的可玩的狀態(tài)更新,一旦確診就完成了。

球員誰(shuí)尚未有他們?cè)谟螒蛑惺軅\斷將正確地從實(shí)際傷害的效果受到影響。

誰(shuí)拿起短期傷害(只持續(xù)分鐘之久),玩家現(xiàn)在應(yīng)該有當(dāng)剩余期限在比賽中達(dá)到零它們正確地刪除。

在隊(duì)友級(jí)邏輯調(diào)整了“抱球過長(zhǎng)'事件要多一點(diǎn)寬容。

修正了一個(gè)問題,你結(jié)垢一個(gè)三分射手的時(shí)候可能會(huì)被授予“好犯規(guī)'在你的隊(duì)友級(jí)別。

阻止對(duì)手的投籃后,我們不再給出一個(gè)“讓進(jìn)攻籃板”的隊(duì)友等級(jí)的處罰。

解決了一個(gè)運(yùn)動(dòng)的問題,會(huì)導(dǎo)致玩家抽搐,而在拒絕狀態(tài)。

裁判不應(yīng)該再抽動(dòng)時(shí)兩罰全中。

通接收機(jī)現(xiàn)在不太可能轉(zhuǎn)向遠(yuǎn)離籃下抓到了一通。

時(shí),他們應(yīng)該和不應(yīng)該使用的空中接力傳球改進(jìn)CPU邏輯。

減少的捍衛(wèi)者誰(shuí)是他們一路下滑塊嘗試之后的防守影響。

修正了一個(gè)非常罕見的情況下,罰球出手將推出朝著錯(cuò)誤的籃筐。

調(diào)諧體行動(dòng)制度,以防止低于標(biāo)準(zhǔn)桿的捍衛(wèi)者過于有效地阻止球的處理程序。

修正了一個(gè)經(jīng)常在順利運(yùn)球系統(tǒng)分支成一定的運(yùn)球碰撞時(shí)可以看到。

收緊'擁擠'運(yùn)球啟動(dòng),以防止不必要的猶豫試圖把車開到籃下的時(shí)候。

修正后上升兩次運(yùn)球和旅行(支點(diǎn))的問題。

由AI玩家正在執(zhí)行調(diào)低過高的假摔。

在MyPARK游戲由解決“露營(yíng)”的問題:1)禁止超過6英尺的籃筐的設(shè)定畫面按鈕,2)允許用戶發(fā)起的無(wú)球接近籃筐的屏幕制定者的接觸,和3)加入進(jìn)攻3秒規(guī)則,以半場(chǎng)的比賽。

修正了一個(gè)路人停下來(lái)扔傳中后場(chǎng)的情況。

調(diào)整了運(yùn)球制度,以淡化的背后的背運(yùn)球動(dòng)作的有效性和“鋸齒zagging”來(lái)回拿開。

以空中接力的防守做了改進(jìn)。

修正了一個(gè)問題,防止一些接觸上籃,從尊重用戶的希望的加工方向。

減少不必要的有爭(zhēng)議射fadeaways的頻率。

傳遞出包夾和接觸射擊的時(shí)候調(diào)整到錯(cuò)誤的通頻率。

潛水制造松散的球更準(zhǔn)確,更可能獲得球。

換出“正常13'跳每個(gè)社區(qū)的反饋拍上拉。

由低額定蓋帽不準(zhǔn)確和皚皚的垂直跳躍。

由CPU的決定偷了一通更合理的調(diào)整,通過在特定情況下的頻率。

改進(jìn)了雙人包夾的邏輯。

從內(nèi)線球員斷球增加了難度。

改進(jìn)的邏輯系統(tǒng),踝斷路器'的時(shí)候應(yīng)該發(fā)揮,當(dāng)他們不應(yīng)該打。

修正了在哪些點(diǎn)不計(jì)數(shù)的鏡頭公然犯規(guī)的吹罰(IE和-1 flagrants)后進(jìn)去的。

修正了一個(gè)MyTEAM后招分?jǐn)?shù)利用通過更好地確定前次拍攝場(chǎng)景。

加果醬UPS旋轉(zhuǎn)上籃,以防止該罪行的通過交通繁忙橫沖直撞。

對(duì)于何時(shí)回來(lái)喧囂轉(zhuǎn)型期防御提高CPU的邏輯。

增加了一個(gè)彈出的覆蓋,讓用戶知道什么時(shí)候自適應(yīng)教練引擎正在改變他們的自由職業(yè)者的罪行。

調(diào)整后的弗里蘭運(yùn)動(dòng)切割時(shí)間和固定的一個(gè)問題,擺動(dòng)自由起始位置。

調(diào)整后的固定跳跳投的命中率讓他們?cè)谶M(jìn)攻上更可行的選擇。

調(diào)諧回流量錯(cuò)過暴扣的頻率。

修正了一個(gè)問題,即如果有人呼吁圖標(biāo),挑選,得到了一個(gè)偷后衛(wèi)中斷,持球以前無(wú)法以任何方式進(jìn)行的占有剩余的傳球。

改進(jìn),以幫助防御和旋轉(zhuǎn)邏輯。

MyPARK / 2K PRO-AM

現(xiàn)在,您可以設(shè)計(jì)一個(gè)“離開”制服的職業(yè) - 業(yè)余隊(duì)伍的能力。適量本品均勻?qū)⑷Q于如果你的團(tuán)隊(duì)是在家或外出當(dāng)前游戲中穿著。

正確的總體評(píng)價(jià)為您MyPLAYER現(xiàn)在將顯示在職業(yè) - 業(yè)余加載屏幕上。

改進(jìn)的語(yǔ)音聊天支持中MyPARK和2K的職業(yè) - 業(yè)余配對(duì)。

榮譽(yù)現(xiàn)在將根據(jù)定制競(jìng)技場(chǎng)職業(yè) - 業(yè)余比賽的表演解鎖。

一些修復(fù)已應(yīng)用的職業(yè) - 業(yè)余配對(duì)過程中,以提高產(chǎn)品線的建設(shè)。

國(guó)產(chǎn)CPU球員接管用戶的戒煙效果較差職業(yè) - 業(yè)余配對(duì)。

一個(gè)職業(yè) - 業(yè)余比賽將立即結(jié)束一場(chǎng)勝利,如果所有的對(duì)方球員紛紛退出了比賽。

“退出”的阻嚇作用已被添加到戒煙出來(lái)的職業(yè) - 業(yè)余配對(duì)游戲阻止用戶。太多對(duì)等將導(dǎo)致在短期內(nèi)無(wú)法播放模式。

刪除游戲中MyPARK開始到21日前將發(fā)生的10秒的延遲。

修正了隊(duì)內(nèi)倒數(shù)計(jì)時(shí)器公園之間旅行時(shí)顯示不正確。

用戶可以不再時(shí),他們的對(duì)手得分在21慶祝。

照相機(jī)閃光燈應(yīng)該不再被視為空定制的舞臺(tái)相匹配。進(jìn)展的MYCAREER進(jìn)一步吸引更多的人到你的職業(yè) - 業(yè)余配對(duì)游戲!

修正了一個(gè)非常罕見的問題,即一些用戶報(bào)告他們退出時(shí)MyPARK一個(gè)掛起。

在公園慶祝時(shí),球應(yīng)該不再會(huì)停留在您的MyPLAYER。

修正了一個(gè)問題,即一些用戶沒有收到贏得MyPARK安特最多賽后VC的正確的金額。

修正了一個(gè)統(tǒng)計(jì)數(shù)據(jù)有時(shí)會(huì)顯示在游戲中重溫如不正確遵循職業(yè) - 業(yè)余配對(duì)賽。

修正了一個(gè)問題,即某些球員無(wú)法乘車返回自己的家在公園由于旅行限制對(duì)手天結(jié)束。

已經(jīng)進(jìn)行了大量的其他MyPARK業(yè)績(jī)修復(fù)和改進(jìn),提高了整體體驗(yàn)。

MYCAREER / MyCOURT

修正了一個(gè)特定的商店的獎(jiǎng)勵(lì)(從連接)中不保存在解鎖。此前解鎖物品應(yīng)再次顯示為獨(dú)資項(xiàng)目。

增加了對(duì)群體成員的支持托起你MyPLAYER的'大頭'的海報(bào)。

用戶現(xiàn)在應(yīng)該開始看到'photobombs“再次到達(dá)它們的第二個(gè)NBA賽季MYCAREER。

自定義代碼添加到防止白/灰/黑色制服十分相似的色調(diào)被匹配了自動(dòng)作為“備用統(tǒng)一一夜'功能的一部分。這邏輯還適用于MyGM / MyLEAGUE模式。

修正了一個(gè)MYCAREER問題,即您的聯(lián)系可能會(huì)無(wú)意中兩隊(duì)之間進(jìn)行交易后更改。

改進(jìn)PlayVision更好的幫助你明白你應(yīng)該做的進(jìn)攻

我的事業(yè)。

減少計(jì)劃分鐘的最大金額的MyPLAYER可以得到38(按比例)分鐘。實(shí)際播放時(shí)間可以根據(jù)課程的不同而不同的比賽條件。

誰(shuí)從自己的職業(yè)生涯的NBA退役MyPLAYERs現(xiàn)在可以訪問他們的MyCOURTs。

如果不參與MyCOURT混戰(zhàn),用戶現(xiàn)在可以自由走動(dòng)。玩的開心。

試圖裝備從2K Sports的滑板游戲的時(shí)候?qū)⒉辉賿?

商店,而在你MyCOURT。

襪子的長(zhǎng)度是現(xiàn)在可自定義為通過2K Sports的存儲(chǔ)區(qū)MyPLAYER。

MyGM / MyLEAGUE

調(diào)諧為玩家的公平市場(chǎng)價(jià)值;球隊(duì)現(xiàn)在應(yīng)該簽約球員的金錢適量。

在與工作人員協(xié)商改進(jìn)協(xié)商選項(xiàng)。

生成的前景現(xiàn)在應(yīng)該有自己獨(dú)特的動(dòng)畫跳投,罰球動(dòng)畫和簽名大小起坐。請(qǐng)注意,這個(gè)特殊的變化只能在

克/聯(lián)賽開始后的補(bǔ)丁。

改進(jìn)的支持,NBA的季后賽播種新的決勝規(guī)則。

球隊(duì)現(xiàn)在不太可能交易走新簽的球員,特別是那些簽訂了長(zhǎng)期合同。

聯(lián)賽重新調(diào)整選項(xiàng)現(xiàn)在將在MyLEAGUE每個(gè)休賽期期間出現(xiàn),即使球隊(duì)本賽季的過程中未搬遷。

位置/團(tuán)隊(duì)特有的人群圣歌現(xiàn)在已經(jīng)停用拆遷隊(duì)(因?yàn)樗麄儾辉龠m用)。

支持已經(jīng)增加了對(duì)誰(shuí)希望使用位置鎖定多個(gè)控制器的用戶。

在混戰(zhàn)增加playcalling支持。

如果用戶已搬遷或重新命名一隊(duì)新制服,這些制服將用于夏季聯(lián)賽/混戰(zhàn)/自由泳,而不是球隊(duì)目前的做法制服。

與“部隊(duì)第六人'選項(xiàng)的玩家開啟后就會(huì)不再抱怨想要成為首發(fā)(和他們的期望也相應(yīng)調(diào)整)。”

修正了一個(gè)問題,即改變你制服了夏季聯(lián)賽的比賽將導(dǎo)致在比賽中正在發(fā)揮在非夏季聯(lián)賽的環(huán)境。

期間,在休賽期的籃球峰會(huì)的比賽受傷,現(xiàn)在已關(guān)閉。

固定跳出游戲,進(jìn)入SimCast時(shí)可能發(fā)生的一個(gè)竅門。

以一個(gè)無(wú)效的Gameplan的成SimCast游戲?qū)⒉辉賹?dǎo)致游戲掛起。

修正了一個(gè)熱點(diǎn)的玩家傾向?qū)⒌玫礁淖兯麄冸x開編輯播放器菜單后覆蓋。

當(dāng)使用播放器鎖定,用戶有時(shí)會(huì)控制所有的球員,而不僅僅是他們自己的修正問題。

gameplans的復(fù)制/粘貼/刪除現(xiàn)在應(yīng)該可以正常在MyLEAGUE在線。

在MyLEAGUE在線交易的通知現(xiàn)在會(huì)正確的用戶被處理后刪除。

(PS4)索尼公司的邀請(qǐng)系統(tǒng)現(xiàn)在可以用于邀請(qǐng)用戶到你的MyLEAGUE在線。

修正了一個(gè)問題,這將導(dǎo)致游戲過程中MyLEAGUE在線幻想草案口吃時(shí),計(jì)時(shí)器會(huì)耗盡啟用自動(dòng)草案。

日歷現(xiàn)在顯示的預(yù)定用戶游戲時(shí)此起彼伏的同一天,

球員重新簽約的最后期限。

修正了一個(gè)問題,即“松動(dòng)爆破關(guān)閉”有時(shí)會(huì)被錯(cuò)誤地在訓(xùn)練營(yíng)疊加的結(jié)果顯示多次。

增加了“標(biāo)準(zhǔn)化起到辛紀(jì)要”和“規(guī)范化起到辛統(tǒng)計(jì)”以MyGM設(shè)置。給他們一個(gè)嘗試。

GENERAL

- (PC) Fixed an issue where commentary would cut out for some users.

- (PC) Added a “Full Court” option to the “Broadcast Generic” camera; intended for use with 21:9 or wider screens.

- (PC) Corrected a case where instant replays where too short for users running faster than 60 FPS.

- (PC) Fixed a case where the game was unable to launch for some users.

- (PC) Resolved a hardware-specific audio driver hang that some users were encountering.

Added support to view the uniform your opponent selects prior to starting a Play Now Online game.

Flip Saunders patch added to Minnesota Timberwolves uniforms.

A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)

A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!

Improved the results of face scanning.

Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.

Certain materials were not properly appearing on user-edited shoes; this should be resolved.

Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.

Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.

Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.

GAMEPLAY

Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).

Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.

Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.

Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.

Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.

Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.

Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.

Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.

Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.

Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.

Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.

We no longer give an ‘a(chǎn)llow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.

Addressed a movement issue that would cause players to twitch while in Deny states.

Referees should no longer twitch during free throws.

Pass receivers are now less likely to veer away from the basket to catch a pass.

Improved CPU logic for when they should and should not use alley-oop passes.

Reduced the defensive impact of defenders who are on their way down after a block attempt.

Fixed a very rare case where a free throw shot would launch toward the wrong basket.

Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.

Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.

Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.

Fixed post-up double dribble and travel (pivot) issues.

Tuned down excessive flopping being performed by AI players.

Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.

Fixed a case that was causing passers to stop to throw a pass in the backcourt.

Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.

Improvements made to alley-oop defense.

Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.

Reduced the frequency of unwanted contested shot fadeaways.

Tweaks to errant pass frequency when passing out of double teams and contact shots.

Made dive for loose balls more accurate and more likely to acquire the ball.

Swapped out ‘Normal 13’ jump shot pullups per community feedback.

Made low-rated shot blockers less accurate and capped their jumping verticals.

Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.

Improvements to double team logic.

Increased the difficulty in stealing the ball from post players.

Improvements to logic system for when ‘a(chǎn)nkle breakers’ should play and when they should not play.

Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).

Fixed a MyTEAM post move score exploit by better defining post shot scenarios.

Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.

Improved CPU logic for when to hustle back in transition defense.

Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.

Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.

Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.

Tuned back the frequency of missed dunks in traffic.

Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.

Improvements to help defense and rotation logic.

MyPARK/2K PRO-AM

You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.

The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.

Improved voice chat support in both MyPARK and 2K Pro-Am.

Accolades will now unlock based on your performances in custom arena Pro-Am games.

A number of fixes have been applied to improve lineup building during the Pro-Am.

Made CPU players that take over for quitting users less effective in Pro-Am.

A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.

‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.

Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.

Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.

Users can no longer celebrate when their opponent scores in 21.

Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!

Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.

The ball should no longer get stuck to your MyPLAYER when celebrating in the park.

Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.

Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.

Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.

A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.

MyCAREER/MyCOURT

Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.

Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.

Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.

Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘a(chǎn)lternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.

Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.

Improved PlayVision to better help you understand what you should be doing on offense in

MyCAREER.

Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.

MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.

When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.

The game will no longer hang when attempting to equip the skateboard from the 2K Sports

Store while in your MyCOURT.

Sock length is now customizable for your MyPLAYER via the 2K Sports store.

MyGM/MyLEAGUE

Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.

Improved negotiation options when negotiating with Staff.

Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on

GMs/LEAGUEs started post-patch.

Improved support of the NBA’s new tie-breaker rules for Playoff seeding.

Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.

The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.

Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).

Support has been added for users who wish to use position lock with multiple controllers.

Added playcalling support during Scrimmages.

If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.

Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’

Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.

Injuries are now turned off during the Hoops Summit game in the offseason.

Fixed a hang that could occur when jumping out of a game and into SimCast.

Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.

Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.

Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.

Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.

Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.

(PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.

Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.

The calendar now displays scheduled user games when one falls on the same day as the

Player Re-signing deadline.

Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.

Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.

新手攻略
球員能力值介紹 PC鍵盤按鍵修改方法 圖文教程攻略 全徽章解鎖方法
扣籃方法解析攻略 MC修改面補(bǔ)方法解析攻略 MC模式屬性升級(jí)方法 成就列表一覽
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