小編今天為各位帶來的是《監(jiān)獄建筑師》1號升級檔+免DVD補(bǔ)丁RAiN版,有需要的小伙伴歡迎過來下載!
1、解壓縮;
2、運(yùn)行exe文件安裝升級檔;
3、開始游戲。
機(jī)翻:
=共享單元
- 新的房間類型:宿舍
- 新的家具:雙層床
一個(gè)宿舍可以容納任何數(shù)量的囚犯,基于安裝床位數(shù)量
宿舍可以是小的,例如2×3,取代了正常細(xì)胞,允許兩個(gè)或更多的犯人一起共享一個(gè)小區(qū)
或者宿舍可以很大,共用淋浴間,衛(wèi)生間,電話,電視,娛樂設(shè)施等。
更好的設(shè)施將導(dǎo)致較高的房間等級,這將對你的犯人產(chǎn)生積極的影響
=囚徒攝入量(續(xù))
有進(jìn)目前幾種不同的模式,可以為你的監(jiān)獄設(shè)置
從進(jìn)氣報(bào)告選擇你的模式
- 閉不犯人將被帶到你的監(jiān)獄
- 滿負(fù)荷能力囚犯將被帶入您的監(jiān)獄時(shí)可用,直到你的可用容量已滿
- 總囚犯你設(shè)置的犯人總數(shù)期望,以及進(jìn)氣系統(tǒng)的工作原理,以填補(bǔ)數(shù)
- NUM每天您選擇的囚犯人數(shù)在每一天帶來(舊法)
- 所有所有可用的囚犯將被帶到在每一天
=逃逸模式(續(xù))
逃生模式被認(rèn)為太容易了,不平衡,一些功能已被削弱。
- 造成傷害的一所監(jiān)獄及其工作人員現(xiàn)在自動(dòng)修復(fù),
一旦球員投降或者被淘汰。
- 所有的工作人員被殺被替換為新員工
- 所有的火熄滅
- 燒毀的墻壁現(xiàn)在得到創(chuàng)建,以取代他們的建筑工作
- 所有遠(yuǎn)程武器現(xiàn)在有有限的彈藥。
鈮可以按G鍵刪除當(dāng)前的武器。
- 霰彈槍:6張
- 手槍:6張
- Tazer:1次射門
- 突擊步槍:30張
- 如果你從一個(gè)房間偷一個(gè)項(xiàng)目,現(xiàn)在有三個(gè)小時(shí)的計(jì)時(shí)器在此之前,項(xiàng)目可以再次從那個(gè)房間被偷走。
這將制止逃犯從廚房偷刀的整個(gè)團(tuán)隊(duì)。
鈮這些計(jì)時(shí)器結(jié)束瞬間,當(dāng)球員投降或者被淘汰。
- 聲譽(yù)重新平衡
- 熟練的戰(zhàn)斗機(jī):機(jī)會(huì)繳械對手,現(xiàn)在從30%減少到每擊20%,同比下降
- 非常致命:機(jī)會(huì)殺死從30%減少到每擊15%,同比下降
- 遠(yuǎn)程武器是由強(qiáng)/致命的聲譽(yù)不再變得更強(qiáng)大
- 遠(yuǎn)程武器不再繳械對手時(shí),攻擊者具有熟練的戰(zhàn)斗機(jī)代表
- 改進(jìn)的游戲結(jié)束畫面疊起來的受害者以同樣的方式作為進(jìn)報(bào)告的囚犯預(yù)覽。
- 黑幫重新平衡
重新平衡團(tuán)伙成員,到達(dá)領(lǐng)袖的機(jī)會(huì),
做幫派更可能的次數(shù)。
- 加倍接收團(tuán)伙成員進(jìn)的機(jī)會(huì)
- 傳入團(tuán)伙成員成為領(lǐng)導(dǎo)者的機(jī)會(huì),現(xiàn)在高得多
- 接收一個(gè)黑幫頭目的概率也隨之增加,作為該團(tuán)伙的大小增加。
- 新譯本
希臘,羅馬尼亞,瑞典語,土耳其語,西班牙語,葡萄牙語
=臭蟲修正
- 沒有更多的節(jié)省越獄模式GAMEOVER屏幕
- 對貨車仍加載的項(xiàng)目沒有得到試航期間搜索職位
- 部署菜單有正確的默認(rèn)選擇的基礎(chǔ)上你的研究
- 戰(zhàn)爭迷霧開啟的早GABOS水平
- 錯(cuò)誤的聲音只播放一次,當(dāng)無法負(fù)擔(dān)對象
原文:
= Shared Cells
- New room type: Dormitory
- New furniture: Bunk Beds
A Dormitory can house any number of prisoners, based on the number of beds installed
Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together
Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc.
Better facilities will result in a higher room grading, which will have a positive effect on your inmates
= Prisoner Intake (continued)
There are now several different modes of Intake that can be set for your prison
Choose your mode from the Intake report
- CLOSED No inmates will be brought to your prison
- FILL CAPACITY Inmates will be brought into your prison when available, until your available capacity is full
- TOTAL PRISONERS You set the total number of prisoners desired, and the Intake system works to fill that number
- NUM PER DAY You choose the number of prisoners to bring in each day (The old method)
- ALL All available prisoners will be brought in every day
= Escape mode (continued)
Escape mode was deemed too easy and unbalanced, and several features have been nerfed.
- Damage done to a prison and its staff is now repaired automatically,
once the player surrenders or is knocked out.
- All staff killed are replaced with new hires
- All fires are extinguished
- Burnt down walls now get construction jobs created to replace them
- All ranged weapons now have limited ammo.
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots
- If you steal an item from a room, there is now a three hour timer before that item can be stolen again from that room.
This will put a stop to whole teams of escapees stealing knives from the kitchen.
Nb these timers end instantly when the player surrenders or is knocked out.
- Reputations rebalanced
- Skilled fighter: chance to disarm opponent now reduced to 20% per hit, down from 30%
- Extremely deadly: chance to kill reduced to 15% per hit, down from 30%
- Ranged weapons are no longer made more powerfull by the Strong/Deadly reputations
- Ranged weapons no longer disarm opponents when the attacker has the Skilled Fighter rep
- Improved game over screen to stack up victims in the same way as the intake report's prisoner preview.
- Gangs rebalanced
Rebalanced the chances of gang members and leaders arriving,
to make gangs a more likely occurance.
- Doubled the chances of receiving gang members at intake
- The chance of an incoming gang member being a leader is now much higher
- The probability of receiving a gang leader also increases as the size of the gang increases.
- New translations
Greek, Romanian, Swedish, Turkish, Spanish, Portuguese
= BUG FIXES
- no more saving on escape mode gameover screen
- Items still loaded on trucks dont get search jobs during shakedown
- deployment menu has the correct default selected based on your research
- fog of war turns on sooner on GABOS level
- error sound only plays once when unable to afford objects
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