小編今天給大家?guī)?lái)了《風(fēng)鏡:瓦波利亞世界》v1.02升級(jí)檔+免DVD補(bǔ)丁CODEX版,有需要的玩家快點(diǎn)過(guò)來(lái)下載吧。希望大家喜歡,也希望可以給各位帶來(lái)幫助。
1、解壓縮;
2、運(yùn)行update目錄下的EXE安裝升級(jí)檔;
3、復(fù)制codex目錄下的文件到游戲安裝目錄覆蓋;
4、開(kāi)始游戲。
機(jī)翻:
嗨!
今天看到1.02補(bǔ)丁的發(fā)布護(hù)目鏡,這是最大的和最重要的一個(gè)至今。相信我,這將產(chǎn)生影響,你沒(méi)有看到來(lái)了
我們實(shí)施了自適應(yīng)遠(yuǎn)平面擴(kuò)展,我原本專(zhuān)為我們的下一個(gè)項(xiàng)目的簡(jiǎn)單版本;這應(yīng)該提高在所有平臺(tái)上,但Linux和OSX用戶的性能將受益最大,從這個(gè)自遮擋剔除不可用在這些平臺(tái)上 -自適應(yīng)遠(yuǎn)平面擴(kuò)展將貿(mào)易質(zhì)量,性能上的系統(tǒng)努力保持30FPS所以記住這一點(diǎn)想知道diappearing景觀時(shí),
我們改變了色彩空間從百萬(wàn)分之一到線性,不知何故這個(gè)迷失在我們的發(fā)展過(guò)程;這基本上意味著巨大的視覺(jué)的改善 -所有的光照貼圖需要重新計(jì)算,這將發(fā)生在接下來(lái)的日子里,以防萬(wàn)一你看到一些奇怪的文物墻(!):這是正常的,現(xiàn)在
SSAO現(xiàn)在我們渲染管線的一部分,我們還微調(diào)了其他影響
所有玩家現(xiàn)在將使用在北美的相同服務(wù)器。如果不這樣做,這是在我們這邊一個(gè)巨大的錯(cuò)誤,因?yàn)檫@是很明顯的分裂已經(jīng)小playerbase更進(jìn)一步。我們不知道怎樣的負(fù)面影響,這將有一些人,但現(xiàn)在它更重要的是獲得playerbase一起玩
微調(diào)相處的新的圖形設(shè)置深淵
固定的線索和熔巖渲染
固定Jernes粒子效果,這不是工作
我們拿出了領(lǐng)先支持了;它實(shí)現(xiàn)的方式是相當(dāng)臟,很少工作,大多數(shù)時(shí)間它會(huì)導(dǎo)致死機(jī) -我們更新了商店FrontPage來(lái)反映這一變化,并將致力于把它們放回未來(lái)
一些音頻修復(fù)
各地區(qū),現(xiàn)在從一開(kāi)始就使用權(quán)。繼對(duì)未來(lái)的CoD我們決定,這將是不公平的,以防止我們的玩家無(wú)法看到護(hù)目鏡的所有內(nèi)容的辯論;我們希望您享受游戲,你可能是最懂得享受它
像以前一樣先進(jìn)的照明不花盡可能多的性能
我們希望你喜歡護(hù)目鏡的最新版本,并一如既往都渴望得到您的反饋意見(jiàn)
原文:
Ahoy!
Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming
we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
SSAO is now part of our render pipeline, we also fine tuned the other effects
all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
fine tuned The Abyss to get along with the new graphic settings
fixed the trail and lava shaders
fixed Jernes particle effect that wasn't working
we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
some audio fixes
all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
advanced lighting doesn't cost as much performance as it did before
We hope you like the latest version of Goggles and as always are eager to get your feedback
1、游戲安裝運(yùn)行的時(shí)候出現(xiàn)缺少dll、內(nèi)存不能讀、配置不正確等,請(qǐng)下載對(duì)應(yīng)的單機(jī)游戲常用插件運(yùn)行庫(kù)。
2、游戲可能被某些殺毒軟件提示,部分報(bào)毒與破解漢化有關(guān),請(qǐng)謹(jǐn)慎下載。